DevalVR support

 

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 Post subject: OpenGL beta version
PostPosted: Fri Dec 19, 2008 2:18 pm 
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I only was walking somewhere...
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Joined: Tue Aug 09, 2005 1:55 am
Posts: 2009
Hi,

I requested a test of a new beta version in PanoToolsNG group. http://tech.groups.yahoo.com/group/Pano ... sage/25401

You can test the OpenGL engine and post here if you want.

best regards!


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 Post subject:
PostPosted: Fri Dec 19, 2008 3:17 pm 
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Joined: Tue Jul 03, 2007 2:51 pm
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Location: Germany
hi,
it works more better in autorotation, at first test...:-)
BTW - have a version for standalone player?
so we can better check our pano and tours...


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 Post subject:
PostPosted: Mon Dec 22, 2008 6:25 pm 
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Joined: Fri Dec 05, 2008 4:18 pm
Posts: 23
On my computer OpenGL option is inactive :oops: (plagin 0759) in test scene....


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 Post subject:
PostPosted: Mon Dec 22, 2008 6:46 pm 
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I only was walking somewhere...
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Joined: Tue Aug 09, 2005 1:55 am
Posts: 2009
The BETA version is 0759, but it's here: http://www.devalvr.com/install/beta

I will try to create a BETA of the standalone player with OpenGL too...


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 Post subject:
PostPosted: Tue Dec 23, 2008 4:44 am 
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Joined: Fri Dec 05, 2008 4:18 pm
Posts: 23
Oh, yes im loaded beta version, and try opengl, its work, but have some BUGs, when i move mouse to menu its make black screen in fullscreenmode, its dosnt happend if you not in fullscreen, and litle bug with autorotation - when panorama rotating right click menu open and close you see displacement of image under menu....
sorry for poore english :oops:


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 Post subject:
PostPosted: Tue Jan 06, 2009 5:17 pm 
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Joined: Tue Jul 03, 2007 2:51 pm
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Location: Germany
Hi fiero,

I'd like to test the OpenGL standalone version too... :wink:


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 Post subject:
PostPosted: Tue Jan 06, 2009 6:05 pm 
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I only was walking somewhere...
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Joined: Tue Aug 09, 2005 1:55 am
Posts: 2009
Hi emilban,

I'm working in some changes in the main architecture of the viewer. The next version of the plugin will be a "windowless" plugin. This means that the plugin will be more integrated into the web page, with a correct z-index, and other elements can be positioned over the plugin. And I will solve some bugs in the OpenGL implementation. In some days...

regards!


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