DevalVR support

 

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 Post subject: 0.5.4.8 crashing browsers! (update - fixed w/ 0.5.4.9)
PostPosted: Tue May 29, 2007 5:50 pm 
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Location: Aurora/Batavia, IL - USA
Hi Fiero, well looks like you've worked hard over that last few days as I see you've added a couple new point releases since Friday. Thanks a lot for your efforts (very excited about the "firstobject" parameter).



However, I'm testing a new panoramic project this morning, updated to the new 0.5.4.8, and everything I'm trying now is crashing both firefox and IE. It looks to be with only DX hardware acceleration as some of my older projects that are using software mode still work (projects with aerial image I might add).

I'm maybe guessing you'd added basic hw-x to dvl's in this release and there must be a bug there somewhere (for panomoric image only I'm also guessing, which would explain why tours with aerial images still revert back to software).

In the mean time, is there a way to force software mode in the html file before the pano loads up?

Here's the link to the test file
http://www.thepixelartist.com/c2005007/p2007010/20070527/panoview1.htm


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PostPosted: Wed May 30, 2007 3:22 am 
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Update - looks like 0,5,4,9 fixed the issue. Thanks Fiero.


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PostPosted: Wed May 30, 2007 3:38 am 
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I only was walking somewhere...
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Joined: Tue Aug 09, 2005 1:55 am
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ooops! You are faster than me in the reply :)

This was a very strange bug, it only happens with equirect panos and only with some sizes, but I never saw this error in a 3600x1800 pano before. Anyway I fixed it forever.

I have a question, how do you create your panos? do you shot 6 faces from your 3Dstudio (or Malla) and after you create the equirectangular pano?


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PostPosted: Wed May 30, 2007 1:08 pm 
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Hi Fiero, sorry it took a while to get back to you (time difference).

Anyhow, thanks again for banishing that bug. :)



Regarding my pano images. My current process is actually a little complicated and a bit of a pain.

Vray actually has some real nice camera options for rendering straight to a equirectangular and also a cubic cross image (which is what I used to use as it rendered faster). But these camera options only work with a regular max camera and not with Vray's newer physics based camera (which produces much more realistic renderings).

So yes, my latest rendered pano images are outputted as 6 separate image faces. However, the next problem is that they're not a perfect 90deg fov image. Vray has a bug with this physical camera and it cannot render a perfect 90degs, which keeps the image tiles for lining up correctly. So I then have to render them at a 91deg fov (for a bit overlap) and then use PTGUI to stitch them together again into a equirectangular. And there a few more messy step in there that I won't bother mentioning, but the process is far from efficient.

Ha ha, long explanation, but I hope that answers your question.


FYI, I am planning to move to Fryrender sometime soon (at least for my interior work) and it can render perfect 90deg fov images. So I'll probably useing cubic pano image then. Plus I know the guy building Fry is also planning to include equirectangular output someday too (because I've been bugging him about it for the last 8 months :wink: )


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PostPosted: Wed May 30, 2007 5:28 pm 
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I only was walking somewhere...
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Joined: Tue Aug 09, 2005 1:55 am
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Thank you for the info. I understand :wink:

best regards


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