DevalVR support

 

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PostPosted: Sun Aug 09, 2009 7:34 pm 
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Joined: Tue Jul 03, 2007 2:51 pm
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Location: Germany
...oh, I see it just now!
You can built a watermark very easy with a .png object in the interfacefile.
But, this still remain all the time...and is exasperating for the user. Anyway, for a demo free tour offered to download, or on CD /DVD, the best solutions I see the expiration date (de facto) and the expiration time extended with the posibility to choice days and maybe month.

Regards,
emilban


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PostPosted: Sun Aug 09, 2009 9:36 pm 
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Quote:
This is a good achievement, can you add the possibilty of limting the application execution by the number of executes, when the user runs the application for a specific times, the application can not run.


I don't see for this no profit


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PostPosted: Sun Aug 09, 2009 11:02 pm 
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emilban wrote:
...oh, I see it just now!
You can built a watermark very easy with a .png object in the interfacefile.
But, this still remain all the time...and is exasperating for the user.


You can use a timer to hide the watermark. Or a timer to show/hide the watermark from time to time...


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PostPosted: Mon Aug 10, 2009 12:11 am 
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Of course fiero, thanks...
I guess the actually features and the watermark are the best and usualy solution to protect a demo VR. The number of executions are not so important in a presentation, becouse the customer or the user are viewing it just one or two times...and anyway, on an other PC it begin to works again...:-)

Regards,
emilban


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 Post subject: Re: DevalVR packer
PostPosted: Wed Aug 26, 2009 6:49 pm 
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Hi Fiero, I have a stitchless vtour of 1700+ files and 34 .dvl scripts it works by loading a script from another.
I could not managed to paked it with DevalVR packer as only a single one script and the files reffered from it are added the other 33 and their files are not.
Is there a way to indicate what to be included in the package?

thanks,
Dorin


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 Post subject: Re: DevalVR packer
PostPosted: Wed Aug 26, 2009 9:25 pm 
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Hi Dorin,

Do you use "SetFile" function to load the other script files?


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 Post subject: Re: DevalVR packer
PostPosted: Thu Aug 27, 2009 8:57 am 
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Hi Fiero.

Yes, I use "SetFile"

Dorin


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 Post subject: Re: DevalVR packer
PostPosted: Tue Sep 08, 2009 1:33 pm 
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Hi Fiero, I guess is not possibile or too complicated to follow all the files referrerd in the scripts, maybe If there will be kind of include to package list where one to speccify all the files needed, manually.

Dorin


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 Post subject: Re: DevalVR packer
PostPosted: Mon Oct 19, 2009 3:46 pm 
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You are the man fiero , god bless you


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 Post subject: Re:
PostPosted: Tue Jan 05, 2010 12:44 pm 
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fiero wrote:
emilban wrote:
...oh, I see it just now!
You can built a watermark very easy with a .png object in the interfacefile.
But, this still remain all the time...and is exasperating for the user.


You can use a timer to hide the watermark. Or a timer to show/hide the watermark from time to time...


First - thank you for the great packertool. Yesterday I bought the license and used the packer for a project the first time. My clients are very happy and I'm too. :)

Fiero, could you explain how I use a timer to show a watermark? I would like to use this function to show a message at startup like "Use mouse to control the panorama"

A little wish - maybe you could create two or three interfaces more for downloading. A small, minimalistic interface could be nice.

A big wish - after clicking on the exe nothing happens for approx. 6 seconds (for a small panorama, bigger one needs longer). It's confusing, that no loading bar is shown, the mouse arrow isn't an hourglass. It could be nice if the user could see a sign, that the VR is loading.

An other wish - I created several packed files and miss a function that allow to use the last setup again. Maybe you could add a packer option like "use setup as default".


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 Post subject: Re: DevalVR packer
PostPosted: Tue Jan 05, 2010 9:52 pm 
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Hi Micha,

To show a text message (or an image) you can use this:

Code:
(pano0)
{
   type=mov;
   file=panorama.mov;
   
   font= font1, "Times New Roman", 30, 2, normal;
   text= text1, 0, 0,0, #99, #000000, globe, #FFFFDD, 100, font1, "Use mouse\nto control the panorama";
   settimer=timer1,1,2.0,"Fade("","text1",100,1.0);Show("","timer2",1);";
   settimer=timer2,0,4.0,"Fade("","text1",0,1.0);";
}


Or, this example shows a text indefinitely at time intervals:

Code:
(pano0)
{
   type=mov;
   file=panorama.mov;
   
   font= font1, "Times New Roman", 30, 2, normal;
   text= text1, 1, 0,0, #99, #000000, globe, #FFFFDD, 100, font1, "Use mouse\nto control the panorama";
   settimer=timer1,0,4.0,"Fade("","text1",100,1.0);Show("","timer2",1);";
   settimer=timer2,1,4.0,"Fade("","text1",0,1.0);Show("","timer1",1);";
}


Tell me if you need any more detailed example.

I uploaded some interfaces here http://www.devalvr.com/paginas/interfaces/index.html , maybe you can use any or modify the graphics.


In this sequence:
double click on EXE ----(1)---->Player appears-----(2)----->Content appears

where do you see the delay of 6 seconds, in (1) or (2) ?


Yes, "use setup as default" button is a good idea.

Thanks!!


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 Post subject: Re: DevalVR packer
PostPosted: Wed Jan 06, 2010 9:50 am 
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Thank you Fiero.

The interface collection looks nice. Only the neolite4.zip link is not right working.

If I like to use your posted code, what should I do? I saved it in a txt file and load is as parameter. Is this the right place? I got it not working.

The waiting time is at (1). I use XP64 here. I like to give packed VR to my clients for presentations.

An other workflow issue. If I saved a packed file and like to change something on it after some days, than it could be nice to get all options/parameters at the UI again, so that it can be easy edited. One way could be, that a key combination could be enabled during the first creation, so that a running packed exe can be edited. For example if I would start the exe and press Alt+F1, the the UI could popup with all options.

Interesting for me is, in the past I used a VR creation software and an independent player. Now both are merging in one tool. Maybe you can stay it this road and allow more and more features so that DevalVR can be full VR creation tool too. Is it your intention?


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 Post subject: Re: DevalVR packer
PostPosted: Wed Jan 06, 2010 12:22 pm 
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Micha wrote:
If I like to use your posted code, what should I do? I saved it in a txt file and load is as parameter. Is this the right place? I got it not working.

My code is a script file, you must save as a TXT file and open it in the viewer. You must open the script file instead of your MOV panorama, you can configure your panorama in the FILE instruction of the script.

Micha wrote:
The waiting time is at (1). I use XP64 here. I like to give packed VR to my clients for presentations.

Sorry, I can't improve the (1) time. This is a time taken by the system to open the application. Anyway, I will test if I could show a splash window in the (1) time.
If you define the "one instance" option, you can avoid that the application opens several times if the user does a lot of clicks in the icon (sometimes people do more clicks when applications do no start fastly).

Micha wrote:
An other workflow issue. If I saved a packed file and like to change something on it after some days, than it could be nice to get all options/parameters at the UI again, so that it can be easy edited. One way could be, that a key combination could be enabled during the first creation, so that a running packed exe can be edited. For example if I would start the exe and press Alt+F1, the the UI could popup with all options.

What options could you change after several days?
The package file is encripted, but maybe I could create the option to re-pack a package if you enter a password.

Micha wrote:
Interesting for me is, in the past I used a VR creation software and an independent player. Now both are merging in one tool. Maybe you can stay it this road and allow more and more features so that DevalVR can be full VR creation tool too. Is it your intention?

In the past, yes, my intention was to create a GUI to help in VirtualTours creation. But not at this moment, because Flash is now the King online. Anyway, DevalVR is better for offline applications, so I will try to improve the packer and to add more useful features.

regards!


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 Post subject: Re: DevalVR packer
PostPosted: Sat Jan 09, 2010 10:03 am 
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Joined: Tue Dec 15, 2009 3:47 pm
Posts: 10
Hello, Fiero!

Can DevalVR pack TIMELAPSE from dvl now?


Code:
(pano)
{
   type=TIMELAPSE;
   file="11.jpg,12.jpg,13.jpg,14.jpg";
   INCLUDE=txt;

}

(txt)

{
    type=INCLUDE;
    FONT= font2, "Times New Roman", 18, 1,;
   
    TEXT= text2, 1, -1610,30, #26, #FFFFFF, "border2",#000000, 100, font2,"14.06.2009";
    TEXT= text2, 1, -1080,30, #26, #FFFFFF, "border2",#000000, 100, font2,"15.06.2009";
    TEXT= text2, 1, -515,30, #26, #FFFFFF, "border2",#000000, 100, font2,"16.06.2009";
    TEXT= text2, 1, -1,30, #26, #FFFFFF, "border2",#000000, 100, font2,"17.06.2009";
}



When I open dvl, everything works right, but when after packing no timelapse bar shown and no text too...

This problem can be solved by including parameters like "files=...", but packing from dvl doesn't work. Maybe it's a bug?

Best regards, Petr. Project-Service LLC, Stavropol, Russia.


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 Post subject: Re: DevalVR packer
PostPosted: Sun Jan 10, 2010 4:06 am 
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PeTroVich, this is a bug. It will be solved in the next version.

regards!


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