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 Post subject: Please, I need more info about the Transition()...
PostPosted: Wed Jul 08, 2009 3:53 pm 
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Joined: Tue Apr 21, 2009 3:27 pm
Posts: 44
Hello,
in my panorama I've created a button that I want to jump to another panorama with a fade effect and maintaining the same position of rotx and roty. the instruction TRANSITION works very well for NODOs...

I'm going to be crazy for BUTTON....

How can I use correctly the Transition() function ?

Thank You.


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 Post subject:
PostPosted: Wed Jul 08, 2009 4:00 pm 
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I only was walking somewhere...
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Joined: Tue Aug 09, 2005 1:55 am
Posts: 2009
Hi manny_gt,

The TRANSITION instruction is a global instruction for transition from a panorama to another one. No differences if you use a NODO or BUTTON to load the next panorama.

See this example http://www.devalvr.com/paginas/soporte/transitions.html

regards!


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 Post subject:
PostPosted: Wed Jul 08, 2009 4:09 pm 
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Joined: Tue Apr 21, 2009 3:27 pm
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Ok, thank You :)
I'm going to see...


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 Post subject:
PostPosted: Wed Jul 08, 2009 4:14 pm 
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I only was walking somewhere...
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Joined: Tue Aug 09, 2005 1:55 am
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I forgot to coment, if you want to maintain the same rotation values from a pano to the next, write "0" in the first parameter of TRANSITION instruction.

regards!


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 Post subject:
PostPosted: Wed Jul 08, 2009 4:16 pm 
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Ok, now work becasue I've created a BUTTON with "press" instead of "release"....

Now with "release" works perfectly! :)

Thank You again.


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 Post subject:
PostPosted: Wed Jul 08, 2009 4:28 pm 
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I only was walking somewhere...
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Joined: Tue Aug 09, 2005 1:55 am
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"press" is executed 60 times by second :) or maybe more!, for this reason the transition is aborted, because when you make a GotoFrame() while transition is running, the transition is aborted and the next frame is loaded.


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 Post subject:
PostPosted: Wed Jul 08, 2009 4:39 pm 
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Joined: Tue Apr 21, 2009 3:27 pm
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Ok... Roger :)


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