DevalVR support

 

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PostPosted: Tue May 05, 2009 8:24 pm 
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I only was walking somewhere...
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Joined: Tue Aug 09, 2005 1:55 am
Posts: 2009
GraphicMan wrote:
another problem i have found:
devalvr crashes with panoramas equal or more than 15000px starting with initial zoom of 0.4 or less
and since i need to start with 0.3 initial zoom i cannt use 15000px version
i am using winxp with 2gb memory 3ghz cpu

please let me know
Abdo

You require a graphic card with 512MB of Video memory to see a "little planet" of 15000 px. This is not efficient. I need to add some features in the viewer to reduce the image in real time and load the full size only when you zoom-in.

Anyway, the only way to do this at this moment is to load a small image for the initial stereographic sequence.


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PostPosted: Tue May 05, 2009 8:52 pm 
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Joined: Tue May 27, 2008 3:29 pm
Posts: 26
i have my card 320mb geforce 8800gt and i am sure it is a problem with the code because i can easily load even more than this size but not with the script file, i also notice a wierd thing happend yesterday. i notice when i open an overlay window (tv application) the script is loaded correctly without crash!!
letme know please


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