DevalVR support

 

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 Post subject: Time required to load panorama
PostPosted: Mon Jun 08, 2009 11:47 am 
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Did anybody notice that it s influenced by the number of active zones on the pano?

I've got a demo tour consisting from 7 panoramas, one of this panos contains 20 active areas - links to the other panoramas, images appearing in the same player window etc. It loads more than 10 seconds on no-so-powerful PC! Other panos from this tour loads very quickly - like a couple of seconds at most.

I was trying to figure out which factor coud make such influence and the only variable was the number of hotspots.

Does DevalVR have some limitations in this aspect?

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PostPosted: Mon Jun 08, 2009 2:37 pm 
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I only was walking somewhere...
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Hi 1drey,

The number of hotspots is not a problem.

Is a cylindrical MOV? or maybe a equirect Jpeg? What is the size of the pano in pixels?


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PostPosted: Tue Jun 16, 2009 3:20 pm 
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Hi Fiero,

It was equirectangular pano, 8000x4000 - all of panos in this tour has same size.

Andrey

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PostPosted: Thu Jul 02, 2009 4:52 pm 
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Hi Fiero,

Did you have a time to look at the sample of problematic tour?

I was testing this tour on my new lenovo X200 and it loads reasonably fast... Don't understand how to check if the system will fit to the virtual tour or not...

BR
Andrey

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PostPosted: Thu Jul 02, 2009 4:57 pm 
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I only was walking somewhere...
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Hi Andrey,

I see the a delay time in some panoramas in your packed file, but I don't see any delay when I open the tour without packing. Maybe this is a delay in the packaging program.

Do you see the delay if you open the script without pack?

Maybe we can check with DevalVR packer.


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